Quest Pro launches this month, inaugurating Meta’s “prosumer/industrial-grade mixed reality product line.”
Meta still refers to Quest Pro as Project Cambria – the code name given when it was announced at Connect 2021. Zuckerberg used the name ‘Quest Pro’ in an interview although, and it is present in the Meta Quest iOS app. It was effectively confirmed last month when: a hotel employee found a technical sample with retail packaging.
Here’s everything Meta has confirmed, everything leaked, and what a prominent supply chain analyst claimed about the resolution and screen type:
Quest Pro’s new flagship feature is color transfer.
Quest 2 uses its corner tracking cameras for passthrough. The passthrough mode was originally only for Guardian setup – the cameras have a low angular resolution and don’t give off color.
Meta calls Quest Pro’s passthrough “high definition”. Mark Zuckerberg said: the sensors have three times the resolution of Quest 2.
Like the Pico 4 seriesQuest Pro uses pancake lenses.
Quest 2, Vive Focus 3, PlayStation VR2, and PC VR headsets like Valve Index use refractive lenses (fresnel or aspherical).
pancake lenses support smaller panels at a closer distance, resulting in a slimmer and lighter visor.
The downside of pancake lenses is the low optical efficiency, so the screen has to be much brighter to achieve the same output brightness – requiring a larger, heavier battery.
Eye Tracking & Face Tracking
Quest Pro includes eye tracking and face tracking, so your real-time gaze and facial expression are mapped to your avatar.
What hasn’t been revealed yet is whether the eye-tracking will support foveated rendering. Foveated rendering is a technique where only the small part of the screen you are looking at is displayed in full resolution, freeing up the performance since the rest has a lower resolution. That extra performance can be used to improve graphics fidelity or for higher perceived resolution.
Quest Pro includes an infrared pattern projector for active depth perception. Meta hasn’t said much about what this will be used for yet. Zuckerberg described it as “more optimized for hands,” so expect Quest Pro to have more reliable, higher-quality hand tracking.
Our speculation: Using mixed reality on Quest 2 you mark your walls and furniture manually, but this is a tedious process with imperfect results. Quest Pro could – either at launch or with a software update – scan your room automatically, as is already possible on existing devices with depth sensors such as HoloLens 2, iPhone Pro and iPad Pro.
Meta has confirmed that Quest Pro will access the same Meta Quest Store and run the same apps and games as Quest 2. If you’re an existing Quest owner, you don’t need to buy any content again.
meta told us the headset will be priced “significantly” above $800. There’s a lot of technology in this product – the focus is clearly not on affordability.
In comparison: HTC’s Vive Focus 3 with the official eye-tracking and face-tracking add-ons comes in at $1647.
Zuckerberg told investors the headset is “more focused on use cases at work and ultimately replacing your laptop”.
A leaked internal memo said it “inaugurated our prosumer/industrial grade mixed reality product line”. The reference to prosumers seemingly confirms that it will be sold to individuals, not just corporations.
Month of release
Mark Zuckerberg told Joe Rogan the company’s next headset will be out in October, almost certainly referring to Quest Pro.
Connect, Meta’s annual AR/VR conference, is scheduled for October 11.
Last year, just days before Project Cambria was announced by Meta, YouTuber Basti564 has discovered how-to videos in the Quest firmware. These videos revealed the design, self-tracking controllers and a charging pad.
In November, just weeks after the dark teaser video, Basti had found textures of Cambria and its controllers, and formed them into a 3D model.
The images and video confirm previous leaks, including the product name.
Meta still refers to Quest Pro as Project Cambria – the code name given when it was announced at Connect 2021. The product name is visible on the packaging.
The tutorials Basti found just before the Project Cambria announcement gave us a first look at the headset’s design. The 3D model he made gave an even more detailed look.
In April youtuber Bradley Lynch claimed to have seen real images of Quest Pro and working with product designer Marcus Kane create detailed renders. The renders show the headset with: five external cameras – three on the front and one on each side.
The camera configuration in these renders matches the actual headset seen in the hotel employee’s unboxing.
RAM and storage
Import logs found by SadItsBradley, Reggy04and samuli reference sent a shipment to Meta in March of “SEACLIFFBCM” with “256GB / 12GB” in the description – sea cliff creature the code name for the Quest Pro headset.
Considering Quest 2 is sold in 128GB and 256GB models, 256GB is almost certainly the storage size and 12GB the amount of RAM.
Quest 2 has 6 GB of RAM, so 12 GB can allow for true multitasking.
Those instructional videos found by Basti showed controllers with built-in cameras instead of a follow ring, presumably used for independent inside-out tracking.
Meta’s original teaser video also showed controllers with no tracking ring, but it was too dark to make out cameras.
The Hotel employee unboxing video clearly showed the controllers, including the positions of the three cameras.
One of the videos found by Basti showed a charging dock for the controllers with pogo pins for wireless charging.
A third set of pogo pins suggests that the headset also charges from this dock. The headset and controllers can be ready to use when you need them, and the constant access to power means game and app updates can be downloaded in the background.
In April prominent supply chain analyst Ming-Chi Kuo claimed: the will have dual 2.48″ 2160×2160 Mini-LED LCD panels.
Mini LED is not a completely new display technology as the name suggests – it is simply an advanced form of LCD backlight. While traditional small LCD panels use a single backlight behind the entire screen, Mini-LED instead uses hundreds or even thousands of small LED elements to deliver contrast levels close to OLED – although usually with the consideration of what bloom. Mini LED is already present in the high-end PC headset Varjo Aeroand Pimax plans to use it in are standalone headsets at.
Quest 2 uses a single 3664×1920 normal LCD Display. Single panel headsets cannot use all the pixels because there is an unused gap between the lenses. And since Quest 2 has lens separation adjustment, Meta had to: leave even more unused space. That means the actual resolution delivered to each eye is significantly less than 1832×1920.
If Kuo’s information is correct, Quest Pro should deliver at least 35% more pixels for each eye and provide superior contrast.